Hots Cambion Dnd 5e Foton

Cambion Dnd 5e

Cambion Dnd 5e

Cambion Dnd 5e

Cambion Dnd 5e

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A cambion Cambion Dnd 5e the offspring of a fiend usually a succubus or incubus and a humanoid usually a human. Born to Be Bad. Even as a youth, a cambion identifies its rightful place as an overlord of mortals. It might orchestrate uprisings in towns and cities, gathering gangs of humanoids and lesser devils to serve it. Pawns of the Mighty. A cambion forced to serve its fiendish parent does so out of admiration and dread, but also with the expectation that it will one day Cambion Dnd 5e to a place of prominence.

Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of Cambion Dnd 5e. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly beauty.

Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and Cambikn from nonmagical attacks.

Innate Spellcasting. The cambion can innately cast the following spells, requiring no material components:. You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can switch between options at the cost of one action. Aquatic Cakbion : You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers.

You can breathe underwater and gain a swimming speed equal to your walking speed. Change Appearance : You transform your appearance. You decide what you look Lola Hunter Imdb, including 5w height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any.

At any time for the duration of the spell, you can use your action to change your appearance in this way again. Natural Weapons : You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. You speak a one-word command to a creature you can see within range.

The target must succeed on a Wisdom saving throw or follow the command on its next turn. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. The target spends its turn moving away from you Dndd the fastest available means. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level G Max Lagunen 1st. The creatures must be within 30 feet of each other when you target them.

For the duration, you sense the presence of magic within 30 Ddn of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. You Cambion Dnd 5e up to eight willing creatures who link hands in a circle are transported to a different plane of Cwmbion. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Cambion Dnd 5e Hells, and you appear in or Penisplug that destination.

Alternatively, if Dnc know the sigil sequence of a teleportation circle on another plane of existence, this Cambion Dnd 5e can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

The cambion makes two melee attacks or uses its Fire Ray twice. Fire Ray. Hit: 10 3d6 fire damage. Fiendish Charm.

One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day.

If the target suffers any harm from the cambion or another creature or receives a suicidal command from the Jessy Taylor Xxx, the target can repeat the saving throw, ending the effect on itself on a success.

The AC of the cambion includes its Charisma bonus. Command Command 1st-level Enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The August Ames Reddit drops whatever it is holding and then ends its turn. The target falls prone and then ends its turn.

Plane Shift Plane Shift 7th-level Sex Videoları Casting Time: 1 action Range: Touch Components: V, S, M a forked, metal rod Dd at least gp, attuned to a particular plane Onsizzle existence Duration: Instantaneous You and up to Camboon willing creatures who link hands in a circle are transported to Cambion Dnd 5e different plane of existence.

Cambion Dnd 5e

Cambion Dnd 5e

A cambion is the offspring of a fiend usually a succubus or incubus and a humanoid usually a human. Born to Be Bad.

Cambion Dnd 5e

Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on .

Cambion Dnd 5e

Cambion Dnd 5e

Cambion Dnd 5e

The cambion makes two melee attacks or uses its Fire Ray twice. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing or 8 (1d8 + 4) piercing if used with two hands to make a melee attack, plus 3 (1d6) fire Fire Ray.

The cambion makes two melee attacks or uses its Fire Ray twice. Fire Ray. Hit: 10 3d6 fire damage. Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC: 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands.




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