Porr Rossweisse - High school DXD Photo () - Fanpop Foton
Originally I used Card Maker for some of the earlier card designs and Highschool Dxd Rossweisse Cards I used, but otherwise the core premise Dzd remained the same. The Main Deck Monsters primarily use effects in order to search, summon themselves or other monsters, and so on, with each monster able to Equip themselves with their associated Spell Card from the Deck or GY. The Equip Spell Cards give the majority of effects to the DxD monsters, while also being able to shuffle themselves from the hand into the Deck in order to search out their associated DxD monster therefore solving one of the major issues of running so many different specific Equip Spell Cards.
Even now, I do wish the cards were less complicated, but hopefully the general principles of each card is clear. All the monsters Highschool Dxd Rossweisse Cards be Tributed Rossweissr used as material, except for the summon of DxD monsters, for example. You can also only control 1 of each monster. I intend it to be worded so you cannot control both of the associated Main and Extra Deck Monsters, but I'm not positive on the ruling.
I've gone through several iterations when designing these cards, with this batch being the first completed versions. Some concepts such as being "treated as a Rank 4 monster", along with monster card types Ace Monsters I Highshool finalised quite what I want to do with them, so they're left overs on some of the cards but have no practical use at the moment.
Ultimately I hope for some feedback here. The intention is to make them have Highschool Dxd Rossweisse Cards viability, but I do feel there may be too much of certain effect types like negation involved, or certain Highschool Dxd Rossweisse Cards could use a redesign like Kiba's Equip Spell Card.
Some of the monsters like Issei and Rias I'm pretty much happy with, while the others I'm less certain of, like Gasper and Rossweisse. You can only use each effect of "Hyoudou Issei - DxD" once per turn. You can only control 1 "Hyoudou Issei - DxD". You can only use each effect of "Gremory Rias - Rosswisse once per turn. You can only control 1 "Gremory Rias - DxD". You can only use each effect of "Himejima Akeno - DxD" once per turn.
You can only control 1 "Argento Asia - DxD". You can only use this effect of "Toujou Koneko - DxD" once per turn. If you Summon a "DxD" monster syou can: Immediately after this effect resolves, Normal Summon this card from your hand. You can only control 1 "Toujou Koneko - DxD".
You can only use each effect of "Yuuto Highschool Dxd Rossweisse Cards - DxD" once per turn. You can only control 1 "Yuuto Kiba - DxD".
You can only use this effect of "Quarta Xenovia - DxD" once per turn. If you control a "DxD" monster, you can Special Summon this card from your hand. You can only control 1 "Quarta Xenovia - DxD". You can only use each effect of "Shidou Highschool Dxd Rossweisse Cards - DxD" once per turn. You can only control 1 "Shidou Irina - DxD". You can only use this effect of "Vladi Gasper - DxD" once per turn.
Rossaeisse you take damage from a card in your opponent's possession while you control no monsters: You can Special Summon this card from your hand, then you can end the current phase. You can only control 1 "Vladi Gasper - DxD". You can only use this effect of "Rossweisse - DxD" once per turn.
You can only use this effect of "Rossweisse - DxD" once per Duel. You can only Highschool Dxd Rossweisse Cards 1 "Rossweisse - DxD". Oh God, another Chess Archetype! This is the third one in like, 3 days? I've never though there could be so many ways to translate Chess into Yugioh. As for now, I'm sorry but I Dx have enough time, but I'm definitely gonna review this tomorrow, even though I'm not familiar with the Anime.
Here I am. The Archetype is quite complicated, but I'll do my best, even if I could miss some points. When Summoned: search a monster except itself. Basic searcher, also if you search you can't equip Gear. Prevents from Creature Swap. Opt: place 1 Counter, or target and destroy. Just like Hyoudou, pretty slow, yet if you Summon and equip, without searching, you get a 3k body, which can increase next turn.
I feel like this is a true Highschool Dxd Rossweisse Cards, making its way in the chessboard, but maybe it's totally wrong. I like these cards, but if you search with the monster, you can't equip, if you search with the spell, you can't boost the ATK. I thought Equips Hiighschool meant to search their monsters, but with this card you can SS a monster, Highschool Dxd Rossweisse Cards use its effect to search the Equip, then you can use the Equip's effects. Yeah, it does its job as a King.
Boosts ATK. Ok, the backrow removal is really good, and the other effects is usable on only 2 monsters, so Rossaeisse you use the Summoning effect, you might want to Summon Hyoudou Issei.
Still, this "choose which effect to activate" bothers me. The Equips also have their "choose" effect, so I'd remove this from all the monsters. I don't think it'll make the Archetype broken or anything. The Summoning is kinda specific, couldn't it revive from GY too?
Prevents from shuffling removal. The queen becomes an unstoppable removal, uh? I'd change the cost from discarding to milling, since it requires having a specific monster on the field.
Did you know Asia Argento is Kakshidi Food Trading actual Italian actress? Same as the pawn. Also, this card can only search Highschool Dxd Rossweisse Cards cards? Highshool from being attacked Rossweisxe you control other DxDs. Opt: gain LP Rossweise each DxD, or place 1 counter which can prevents destruction by effect, or during your opponent's turn, place 1 counter on the pawn. Yeah, the "If a face-up DxD card s you control would be destroyed It's a Continuous effect, it doesn't belong to the opt Highschool Dxd Rossweisse Cards.
Ok, so this isn't a "choose" monster, we're on the right track. I know Rooks don't give the idea that they could be Special Summoned, but this time this should be able to do it.
Prevents from being bounced. Opt: if the equipped battles, it gains ATK and DEF and your opponent cannot activate cards, or if it attacked and you control the pawn, bounce a monster. The first effect should be introduced by "this turn", and the second effect doesn't make sense, because it's applied AFTER damage calculation, so you've smashed the equipped rook into a bigger monster just to bounce it.
I see you've taken the Abyss Script - Fantasy Magic advice, but this time, it requires having the pawn. The first time, I read "Kaiba". Ok, as for now, I don't get why you should mill cards.
But I'm sure there will be a card that will explain me. It lets the equipped monster attack multiple times. Opt: place 1 counter which can negate effects that target Equip Spells, or pay LP, then add to the hand an Equip from the GY, but it cannot be activated unless you control the pawn. A little recycling, and adds the Demon Sword mechanic. So wait, is this why you're milling Equips? But if you mill, you can't search this Equip Spell, so the whole strategy is rather slow and requires 2 turns.
If you control a DxD, SS this from the hand. There are 2 different Knights? Oh yeah, maybe if I had Highschoo, the Anime I would've known that. Btw, t his is kinda how the Archetype should work. You get to Special Highschoop this, then you can search the Equip, and activate its effect. Prevents from Position manipulation, piercing damage. Opt: quick effect, negate an effect activated during Csrds Battle Phase, or if you have the pawn, the equipped monster attacks twice but others can't attack.
I always knew Molested Girl Porn should deal piercing damage :D Then, this card is perfect even with the Choose restriction, especially because it offers something that isn't protection and isn't an option.
Yep, if I played this Archetype I'd want to both recycle and search the Equip. Also, this card Highschool Dxd Rossweisse Cards a Tuner only in the Image. The equipped can attack directly damage reduced by if you don't have the pawn. Opt: if it does battle damage, draw 1 card, then place 1 on the top of the Deck, or reorder the top 3 cards. Honestly, I'd use this just because of the direct attack. Let the monster have a plus by removing the "place 1 card on the top of the Deck".
If you take effect damage and you control no monsters: SS this from the hand, then end the phase. Cool card, I like the "immediately end the phase" because your opponent will basically enter the Battle Phase without the proper cards. If it could be triggered by Battle Damage too, it would become an amazing card. You take no battle Highschool Dxd Rossweisse Cards from battles involving this card.
Originally I used Card Maker for some of the earlier card designs and images I used, but otherwise the core premise has remained the same. The Main Deck Monsters primarily use effects in order to search, summon themselves or other monsters, and so on, with each monster able to Equip themselves with their associated Spell Card from the Deck or GY. The Equip Spell Cards give the majority of effects to the DxD monsters, while also being able to shuffle themselves from the hand into the Deck in order to search out their associated DxD monster therefore solving one of the major issues of running so many different specific Equip Spell Cards.
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